Kamis, 18 Agustus 2016
MATERI ADM.SERVER
CARA MEMBUAT ANIMASI CURSOR DI BLOG
[1]. Seperti biasa Login dulu ke Blog
Kalian.
[2]. Trus cari tata letak --> Tambahkan Gadget. --> Tambahkan Gadget.
[3]. Copy dan Paste-kan Code di bawah ini ke dalamnya.
[2]. Trus cari tata letak --> Tambahkan Gadget. --> Tambahkan Gadget.
[3]. Copy dan Paste-kan Code di bawah ini ke dalamnya.
<style
type="text/css">
/* Circle Text Styles */
#outerCircleText {
/* Optional - */
font-style: italic;
font-weight: bold;
font-family: 'comic sans ms', verdana, arial;
color: #FF0000;
/* End Optional */
position: absolute;top: 0;left: 0;z-index: 3000;cursor: default;}
#outerCircleText div {position: relative;}
#outerCircleText div div {position: absolute;top: 0;left: 0;text-align: center;}
/* End Required */
/* End Circle Text Styles */
</style>
<script type="text/javascript">
;(function(){
// Your message here (QUOTED STRING)
var msg = "Copyright Tanpa Nama";
// Set font's style size for calculating dimensions
// Set to number of desired pixels font size (decimal and negative numbers not allowed)
var size = 24;
// Set both to 1 for plain circle, set one of them to 2 for oval
// Other numbers & decimals can have interesting effects, keep these low (0 to 3)
var circleY = 0.75; var circleX = 2;
// The larger this divisor, the smaller the spaces between letters
// (decimals allowed, not negative numbers)
var letter_spacing = 5;
// The larger this multiplier, the bigger the circle/oval
// (decimals allowed, not negative numbers, some rounding is applied)
var diameter = 10;
// Rotation speed, set it negative if you want it to spin clockwise (decimals allowed)
var rotation = 0.4;
// This is not the rotation speed, its the reaction speed, keep low!
// Set this to 1 or a decimal less than one (decimals allowed, not negative numbers)
var speed = 0.3;
if (!window.addEventListener && !window.attachEvent || !document.createElement) return;
msg = msg.split('');
var n = msg.length - 1, a = Math.round(size * diameter * 0.208333), currStep = 20,
ymouse = a * circleY + 20, xmouse = a * circleX + 20, y = [], x = [], Y = [], X = [],
o = document.createElement('div'), oi = document.createElement('div'),
b = document.compatMode && document.compatMode != "BackCompat"? document.documentElement : document.body,
mouse = function(e){
e = e || window.event;
ymouse = !isNaN(e.pageY)? e.pageY : e.clientY; // y-position
xmouse = !isNaN(e.pageX)? e.pageX : e.clientX; // x-position
},
makecircle = function(){ // rotation/positioning
if(init.nopy){
o.style.top = (b || document.body).scrollTop + 'px';
o.style.left = (b || document.body).scrollLeft + 'px';
};
currStep -= rotation;
for (var d, i = n; i > -1; --i){ // makes the circle
d = document.getElementById('iemsg' + i).style;
d.top = Math.round(y[i] + a * Math.sin((currStep + i) / letter_spacing) * circleY - 15) + 'px';
d.left = Math.round(x[i] + a * Math.cos((currStep + i) / letter_spacing) * circleX) + 'px';
};
},
drag = function(){ // makes the resistance
y[0] = Y[0] += (ymouse - Y[0]) * speed;
x[0] = X[0] += (xmouse - 20 - X[0]) * speed;
for (var i = n; i > 0; --i){
y[i] = Y[i] += (y[i-1] - Y[i]) * speed;
x[i] = X[i] += (x[i-1] - X[i]) * speed;
};
makecircle();
},
init = function(){ // appends message divs, & sets initial values for positioning arrays
if(!isNaN(window.pageYOffset)){
ymouse += window.pageYOffset;
xmouse += window.pageXOffset;
} else init.nopy = true;
for (var d, i = n; i > -1; --i){
d = document.createElement('div'); d.id = 'iemsg' + i;
d.style.height = d.style.width = a + 'px';
d.appendChild(document.createTextNode(msg[i]));
oi.appendChild(d); y[i] = x[i] = Y[i] = X[i] = 0;
};
o.appendChild(oi); document.body.appendChild(o);
setInterval(drag, 25);
},
ascroll = function(){
ymouse += window.pageYOffset;
xmouse += window.pageXOffset;
window.removeEventListener('scroll', ascroll, false);
};
o.id = 'outerCircleText'; o.style.fontSize = size + 'px';
if (window.addEventListener){
window.addEventListener('load', init, false);
document.addEventListener('mouseover', mouse, false);
document.addEventListener('mousemove', mouse, false);
if (/Apple/.test(navigator.vendor))
window.addEventListener('scroll', ascroll, false);
}
else if (window.attachEvent){
window.attachEvent('onload', init);
document.attachEvent('onmousemove', mouse);
};
})();
</script>
/* Circle Text Styles */
#outerCircleText {
/* Optional - */
font-style: italic;
font-weight: bold;
font-family: 'comic sans ms', verdana, arial;
color: #FF0000;
/* End Optional */
position: absolute;top: 0;left: 0;z-index: 3000;cursor: default;}
#outerCircleText div {position: relative;}
#outerCircleText div div {position: absolute;top: 0;left: 0;text-align: center;}
/* End Required */
/* End Circle Text Styles */
</style>
<script type="text/javascript">
;(function(){
// Your message here (QUOTED STRING)
var msg = "Copyright Tanpa Nama";
// Set font's style size for calculating dimensions
// Set to number of desired pixels font size (decimal and negative numbers not allowed)
var size = 24;
// Set both to 1 for plain circle, set one of them to 2 for oval
// Other numbers & decimals can have interesting effects, keep these low (0 to 3)
var circleY = 0.75; var circleX = 2;
// The larger this divisor, the smaller the spaces between letters
// (decimals allowed, not negative numbers)
var letter_spacing = 5;
// The larger this multiplier, the bigger the circle/oval
// (decimals allowed, not negative numbers, some rounding is applied)
var diameter = 10;
// Rotation speed, set it negative if you want it to spin clockwise (decimals allowed)
var rotation = 0.4;
// This is not the rotation speed, its the reaction speed, keep low!
// Set this to 1 or a decimal less than one (decimals allowed, not negative numbers)
var speed = 0.3;
if (!window.addEventListener && !window.attachEvent || !document.createElement) return;
msg = msg.split('');
var n = msg.length - 1, a = Math.round(size * diameter * 0.208333), currStep = 20,
ymouse = a * circleY + 20, xmouse = a * circleX + 20, y = [], x = [], Y = [], X = [],
o = document.createElement('div'), oi = document.createElement('div'),
b = document.compatMode && document.compatMode != "BackCompat"? document.documentElement : document.body,
mouse = function(e){
e = e || window.event;
ymouse = !isNaN(e.pageY)? e.pageY : e.clientY; // y-position
xmouse = !isNaN(e.pageX)? e.pageX : e.clientX; // x-position
},
makecircle = function(){ // rotation/positioning
if(init.nopy){
o.style.top = (b || document.body).scrollTop + 'px';
o.style.left = (b || document.body).scrollLeft + 'px';
};
currStep -= rotation;
for (var d, i = n; i > -1; --i){ // makes the circle
d = document.getElementById('iemsg' + i).style;
d.top = Math.round(y[i] + a * Math.sin((currStep + i) / letter_spacing) * circleY - 15) + 'px';
d.left = Math.round(x[i] + a * Math.cos((currStep + i) / letter_spacing) * circleX) + 'px';
};
},
drag = function(){ // makes the resistance
y[0] = Y[0] += (ymouse - Y[0]) * speed;
x[0] = X[0] += (xmouse - 20 - X[0]) * speed;
for (var i = n; i > 0; --i){
y[i] = Y[i] += (y[i-1] - Y[i]) * speed;
x[i] = X[i] += (x[i-1] - X[i]) * speed;
};
makecircle();
},
init = function(){ // appends message divs, & sets initial values for positioning arrays
if(!isNaN(window.pageYOffset)){
ymouse += window.pageYOffset;
xmouse += window.pageXOffset;
} else init.nopy = true;
for (var d, i = n; i > -1; --i){
d = document.createElement('div'); d.id = 'iemsg' + i;
d.style.height = d.style.width = a + 'px';
d.appendChild(document.createTextNode(msg[i]));
oi.appendChild(d); y[i] = x[i] = Y[i] = X[i] = 0;
};
o.appendChild(oi); document.body.appendChild(o);
setInterval(drag, 25);
},
ascroll = function(){
ymouse += window.pageYOffset;
xmouse += window.pageXOffset;
window.removeEventListener('scroll', ascroll, false);
};
o.id = 'outerCircleText'; o.style.fontSize = size + 'px';
if (window.addEventListener){
window.addEventListener('load', init, false);
document.addEventListener('mouseover', mouse, false);
document.addEventListener('mousemove', mouse, false);
if (/Apple/.test(navigator.vendor))
window.addEventListener('scroll', ascroll, false);
}
else if (window.attachEvent){
window.attachEvent('onload', init);
document.attachEvent('onmousemove', mouse);
};
})();
</script>
NB :
- Tulisan yang berwarna Biru, ganti dengan kata-kata yang Kalian inginkan.
- Dan tulisan yang berwarna Merah, silahkan Kalian sesuaikan dengan keinginan Kalian.
[4]. Terakhir tinggal di SAVE dan lihat hasilnya.
Happy Blogging...!!!
Baca Selengkapnya Di : http://indonesianblog-jmk.blogspot.com/2012/01/cara-membuat-kursor-blog-di-ikuti.html#ixzz4HUNUgvwZ
- Tulisan yang berwarna Biru, ganti dengan kata-kata yang Kalian inginkan.
- Dan tulisan yang berwarna Merah, silahkan Kalian sesuaikan dengan keinginan Kalian.
[4]. Terakhir tinggal di SAVE dan lihat hasilnya.
Happy Blogging...!!!
Baca Selengkapnya Di : http://indonesianblog-jmk.blogspot.com/2012/01/cara-membuat-kursor-blog-di-ikuti.html#ixzz4HUNUgvwZ
MATERI MEBERAPKAN TEKHNIK PENGAMBILAN GAMBAR PRODUKSI
Menerapkan teknik pengambilan gambar produksi
Filem merupakan hasil karya seni yang berasala dari
perpanduan banyak unsur, seperti suara , gambar dan lain
Pemerintah
sendiri mendefenisikan film sebagaia berikut :
A.FILM
Film adalah
karya cipta seni budaya yang merupakan media komunikasi masa pandang dengar
yang dibuat berdasarkan sinemagtografi dengan direkampada pita selluloid,pita
video,piring video. Atau bahan hasil penemuan teknologi lainnya dalam bentuk,
jenis, ukuran melalui kimiawi, proses elektronik/proses lainnya tanpa suara
yang dapat di pertunjukkan dan atau ditayangkan dengan system proyek mekanik,
elektronik dan atau lainnya (UUD perfilman th.1992, bab 1 pasal 1).”
*Film
merupakan rangkaian banyak frame
(bingkai) gambar yang di putardengan kecepatan tertentu.
*video merupakan rangkaian banyak frame (bingkai) gambar
yang di dalamnya berisi tahapan demi tahap dari suatu gerakan/ skuen yang di
putar dengan kecepatan tertentu.
DEFINISI KAMERA
Kamera merupakan salah satu aspek penting dalam suatu
pembuatan film, fungsi kamera yaitu mengambil/merekam adegan-adegan yang
diarahkan oleh sang sutradara kemudian divisualisasikan oleh pemain-pemain yang
melakukan adegan-adegan.
#kamera di operasikan oleh kru film yang biasa.
#kameramen mengoperasikan kamera sesuai dengan arahan
sutradara.
Langganan:
Postingan (Atom)